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visionTouchSurfaceLib
vts_utils
include
framedata.h
Go to the documentation of this file.
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#ifndef FRAMEDATA_H
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#define FRAMEDATA_H
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#include <vector>
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#include <opencv2/opencv.hpp>
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#include <highgui.h>
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#include "
projectivemapping.h
"
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#include "
leapmapping.h
"
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#include "
hand.h
"
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using namespace
std;
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using namespace
cv;
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class
FrameData
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{
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public
:
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FrameData
();
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//vector< vector<Point> > * contourHandsFiltered;
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//vector< vector< vector< Point > > > *contoursFingersHands;
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//vector< bool > *foundPalmHands;
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vector<Hand> *
hands
;
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ProjectiveMapping
*
kinect2screen
;
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LeapMapping
*
leap2screen
;
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//Point3i matchPointable;
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Mat
depthMap
;
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Mat
rgbDebug
;
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Mat
handsMaskRaw
;
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Mat
fingersMaskRaw
;
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};
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#endif // FRAMEDATA_H
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