The ScrollUpDownManager class inherits from IOEventManager to implement a scrolling up and down event using Xlib. More...
#include <scrollupdownmanager.h>
Public Member Functions | |
ScrollUpDownManager () | |
~ScrollUpDownManager () | |
void | initData () |
initData This function initializes the atributes needed for using the event later on More... | |
void | gestureInitialize (EventData ¶m) |
gestureInitialize This function is called when the event needs to be started More... | |
void | gestureInProgressUpdate (EventData ¶m) |
gestureInProgressUpdate This function is called when the event is happening More... | |
void | gestureFinalize (EventData ¶m) |
gestureFinalize This function is called when the event needs to be finalized More... | |
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IOEventManager () | |
Protected Attributes | |
Display * | dpy |
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bool | hasBeenInit |
The ScrollUpDownManager class inherits from IOEventManager to implement a scrolling up and down event using Xlib.
This class will simulate scrolling up(wheel up - button 4 of Xlib) when offset values are positive and scrolling down(wheel down -button 5 of Xlib) when offset values are negative. When offset is 0 no action is taken.
ScrollUpDownManager::ScrollUpDownManager | ( | ) |
ScrollUpDownManager::~ScrollUpDownManager | ( | ) |
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virtual |
gestureFinalize This function is called when the event needs to be finalized
param | data of the frame needed for the event |
This function should not be called again until IOEventManager::gestureInitialize has been called.
In the example of doing a mouse click and drag this function would unclick the button. In the example of recording a video this function should close the file descriptor.
Implements IOEventManager.
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virtual |
gestureInitialize This function is called when the event needs to be started
param | data of the frame needed for the event |
In the example of doing a mouse click and drag this would be the function when the button is clicked. In the example of recording a video the file descriptor should be created in this function.
This function should not be called again until IOEventManager::gestureFinalize has been called.
Implements IOEventManager.
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virtual |
gestureInProgressUpdate This function is called when the event is happening
param | data of the frame needed for the event |
This function could be called several times. In the example of doing a mouse click and drag this would be the function that updates the mouse position. In the exmample of recording a video each call to this function would store a frame.
Implements IOEventManager.
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virtual |
initData This function initializes the atributes needed for using the event later on
Implements IOEventManager.
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protected |